Guitar Hero Turns 20 – The Plastic Guitar That Bridged Generations Between Music Generations

It has been 20 years since the legendary game debuted in North America, offering everyday gamers the opportunity to become rock legends. Figuratively speaking, but try telling that anyone who's nailed Free Bird’s lengthy instrumental break in front of an enthusiastic crowd of friends.

Developed by the developers, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues moving along the display in time with the music. Each riff mimicked specific notes, creating the feel of a genuine live show.

The studio had already experimented with rhythm games prior to teaming up with RedOctane, which was purchased by Activision in 2006. Together, they established the foundations for an unlikely billion-dollar franchise which made a significant influence on numerous musicians included, showcasing classic groups to millions of younger players.

A former executive, ex-chief operating officer from the developer, remembers the initial budgetary hurdles of licensing the songs – despite the fact the first two games primarily featured cover versions.

“We reproduced all the music since the dollar figure was so high,” he says. “Despite having the necessary permissions by themselves, it proved nearly impossible. We failed to secure acts such as legendary groups – the publisher had virtually no money, and our team was fairly certain it would fail. However, when Guitar Hero became a hit, album purchases and radio play increased, everyone wanted to participate.”

He adds: “Among the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for introducing their kids to the music they loved. It became an intergenerational phenomenon.”

Timeless Music Gains Younger Fans

Irish group the Answer included Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist the artist remembers how the series brought older hits to the forefront: “The game provided a larger, younger audience. Generally this had been seen as outdated material, but then when it was included in the title young people were finding it, abruptly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ label. It gave our catalog renewed popularity.”

In 2008, the band's debut album remained unreleased in the US, meaning Guitar Hero was a key medium of discovery for the group as they went on a North American tour opening for AC/DC. “Their crew had on Never Too Late during travel, and several knew us thanks to the game,” he notes.

Major Band Titles and Lasting Impact

Music's heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in specialized spin-off titles centered around their music collections and related stories, imagery and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the group more money compared to their records. It moved more than 500,000 units in its first week, and demand for Aerosmith’s music saw an increase significantly at a time as the industry faced decline.

Guitar Hero still motivates nimble-fingered fanaticism within the community. Recently, a streamer achieved a remarkable feat featuring the challenging track – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics and extensive customisation options. The song is challenging enough on the hardest setting, let alone played at double speed and without missing a single one of the thousands of cues. They stated requiring months of practice to accomplish.

“Guitar Hero offers a, imaginary experience. If you play other games, that doesn’t mean you ought to use a real gun and enlist,” notes DragonForce guitarist the artist.

DragonForce had already wrapped up a successful tour before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember our distributors calling to tell me that we were selling albums rapidly,” he shares. “It exploded on the subsequent tour, and we were playing just before the headliners at the event.”

In fact, the band's visibility via the game was so immense that it has threatened to eclipsing all other the band has done. Last year, the song featured in a trailer for a major film. “In the past I felt differently, but now I accept it,” Li says. “Should you just listen to one DragonForce song, that's fine – everyone’s got their own path in music and I'm pleased we’ve been part in fans' experiences”.

Enduring Impact of a Iconic Controller

Top-tier marketing, be it for cars, apparel or games, extends beyond than selling something – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” he confirms. “The excitement of being a rock star in the spotlight. Since the beginning, the co-founders believed there’s an instinctive human desire to create songs, and their goal was to leverage innovation to allow people to do it”.

The majority of Guitar Hero games came out in just a half-decade from 2005 to 2010, featuring spin-offs such as DJ Hero, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments waned, aside from a brief comeback several years later.

Games like the fan project and newer releases have kept the community active, and there’s expectations of a new product from the founders on the way. Recently formed developers has entered work on their first music game. The initial creators are participating in advisory roles. Are gamers prepared to welcome a new entry in the spirit of Guitar Hero?

“We thought those games could be like Madden where you can update every year,” he remarks. “There’s so much new music that it could be evergreen, so I’ve always been hopeful. It's entirely possible why it can’t persist for future fans.”

Michael Kim
Michael Kim

Aria Sterling is a seasoned luxury travel writer and lifestyle consultant with over a decade of experience exploring the world's most exclusive destinations.